![]() ![]() Using QR codes and only the vaguest of hints, the development team hinted at a game connected with Swedish myths and horses. In June of 2012, following the release of Beat Sneak Bandit, Simogo started teasing the game that would become Year Walk. With eyes finally upon them and a general pattern forming, Simogo did a very characteristic thing next: something unexpected. Their next two games, Bumpy Road ($2.99) and Beat Sneak Bandit ($2.99), were equally inventive arcade-style games that fortunately did not go unnoticed. It slipped under the radar of most media upon its release, but the game did enjoy a strong following in the TouchArcade forums. Kosmo Spin ($2.99) is a quirky little action game with lovely production values. The developer released its first title in December of 2010. The two would eventually part ways with Southend in 2010 to form their own developer, Simogo. It was there that he met Magnus “Gordon" Gardeback. ![]() Simon Flesser, who once worked in the animation field, joined up with Malmo-based game developer Southend Interactive in 2007. ![]() I won’t say it’s their best take on it, but Year Walk is probably their most well-known title.īased in Malmo, Sweden, Simogo is a developer founded by two men. Simogo would further explore the boundaries of interactive fiction with subsequent titles, but Year Walk represents their first steps in that direction. While it’s not considered a horror game, the general tone is spooky and it does contain a few jump scares. It’s an unsettling, somewhat brief adventure game with some creative puzzles and a clever method of delivery. Year Walk ($3.99) wasn’t the first game from Swedish developer Simogo, but in many ways it ended up defining the company’s image. It ultimately lost out to another game, but even making it into the runner-up category usually means a game is something special. This month, we’re taking a look at another game that was under consideration for a Game of the Year award here at TouchArcade. Since the schedule is planned well in advance, you might not see your suggested game soon, but it will be added to the master list for future consideration. You can let me know by posting a comment below. I try to pick a varied selection from month to month, but if there’s a game you’d really like to see featured, don’t be shy. It’s a chance to revisit old favorites, reflect on their place in the overall iOS library, or simply to take a deeper dive than our reviews typically allow. Each month, we take a look at a classic game from the App Store’s past to see how it holds up in the here and now. Hello, gentle readers, and welcome to the Classic Reload, the monthly feature where we wander out into the snow to look for horses. ![]()
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